tag:blogger.com,1999:blog-19216099.post1967548350622044151..comments2024-02-16T06:03:12.489-06:00Comments on BrummellBlog: Old Computer Games - Part II: DiabloTheBrummellhttp://www.blogger.com/profile/08973380652057861796noreply@blogger.comBlogger1125tag:blogger.com,1999:blog-19216099.post-59201529102772018862006-11-26T22:01:00.000-06:002006-11-26T22:01:00.000-06:00Diablo's history is actually quite interesting. I ...<i>Diablo's</i> history is actually quite interesting. I agree that it was a pretty damned cool game. But it was tremendously over-rated, but with good reason. <i>Computer Gaming World</i> had a big editorial on it.<br /><br />Basically, there hadn't been a major RPG release on PC for about 2 years before <i>Diablo</i> came out. The old AD&D games had been coming out in such high volume (like 1 every month or two) that they had sort of killed the market. There hadn't been any real innovation in the genre and interest waned.<br /><br />Than DOOM and MYST came out (1994) and everything went to shit. Prior to this, action games on PC had been pretty pathetic; everything was Sierra or Simulation. But with the release of these two games, RPGs were forgotten.<br /><br />So basically Blizzard came around and provided a starved crowd with something they desperately needed, thus hiking up the love-factor for the game. Even if I think the game is a tad repetitive, I'd have to agree that it's an all-time great solely for having saved the genre from complete destitution.<br /><br /><i>Diablo</i> did invent the isometric hack-and-slash that's been used way too much since, but it definitely didn't invent the random dungeons! Old AD&D <i>Dungeon Hack</i> did that in 1993! But I agree with the validity of the statement that it was one of the first to popularize the idea of randomness. Great review!Carlohttps://www.blogger.com/profile/00153076425887492166noreply@blogger.com